Je commence donc par montrer l'exemple
- Code:
// generated by ET, do not modify
unbindall
echo "^R.^0Cfg Normale Loaded^R."
seta name "^0Dj^R'^0Guy^R@^0Mp3^0.^RMaGiK"
//Crosshair&Souris
seta cg_crosshairY "1.625"
seta cg_crosshairX "0"
seta cg_crosshairHealth "1"
seta ui_sensitivity "1.07"
seta cg_crosshairColorAlt "cyan"
seta cg_crosshairAlpha "1"
seta cg_crosshairColor "cyan"
seta cg_crosshairPulse "0"
seta cg_drawCrosshair "5"
seta cg_crosshairSize "49"
seta cl_freelook "1"
seta cl_mouseAccel "0.001"
seta m_pitch "0.01501"
seta m_yaw "0.0210"
seta in_mouse "1"
//Affichage
seta cg_drawFPS "1"
seta com_maxfps "200"
seta com_zoneMegs "24"
seta com_hunkMegs "196"
seta ui_r_gamma "1.185"
seta cg_coronafardist "1536"
seta cg_zoomstepsniper "2"
seta cg_zoomDefaultSniper "20"
seta cg_fov "108.5"
seta b_muzzleflash "0"
seta cg_shadows "1"
seta cg_atmosphericEffects "1"
seta cg_bloodDamageBlend "0"
seta cg_bloodTime "0" //120
seta cg_marktime "20000"
//Commandes&Bind
//Armes
bind CAPSLOCK "weaponbank 2"
bind MOUSE2 "+movedown"
bind MOUSE3 "weaponbank 6"
bind MOUSE4 "weaponbank 5"
bind MOUSE5 "weaponbank 3"
bind 2 "weaponbank 1"
seta cg_noAmmoAutoSwitch "1"
seta cl_doubletapdelay "0" //350
seta pmove_fixed "0"
seta b_altHudFlags "0"
seta b_altHud "0"
seta cg_autoReload "0"
bind k "kill; forcetapout ; echo ^6Su^Eici^6de ^ ;play sound/player/gib.wav"
//Binds Vocaux
bind KP_pgup Vsay_team "Move "^v.^0Move !"" //9
bind KP_UPARROW Vsay_team "NeedAmmo "^v.^0I need Ammo !"" //8
bind KP_HOME Vsay_team "FTReviveME "^v.^0Medic !"" //7
bind kp_rightarrow say "^4:^0)"//6
bind kp_5 vsay "Oops "^v.^0Oops !""//5
bind kp_leftarrow vsay "GreatShot "^v.^0G*y Shot ""//4
bind kp_downarrow vsay "Cheer "^v.^0xD""//2
bind KP_ENTER "mp_fireteamadmin" //entrée
bind F1 "vote yes; vsay Affirmative "^R.^0Oui!^R(^0F1^R)""
bind F2 "vote no; vsay Negative "^R.^0No!^R(^0F2^R)""
bind F3 "ready; say ^R.^0Pret !""
bind F9 "vSay "Hi "^R.^0Salut !""
Bind F10 "vSay "Bye "^R.^0Bye !""
bind F11 "say "^R.^0Reconnect"; reconnect ""
bind F12 "say "^R/^0quit"; quit ""
bind home vsay OnOffense "^R.^0Gaffez vous !"
bind pgdn vsay HoldFire "^R.^0Hold Your Fire!"
bind pgup vsay FTInfiltrate "^R.^0Il m'faut le traitre !"
bind del vsay FTFallBack "^R.^0Faut le Bac !"
bind end vsay WhereTo "^R.^0Ou ca?!"
//Connection
seta ui_rate "25000"
seta cl_maxpackets "100"
//class binds
bind F4 "class m 1; vsay_team Iammedic "^7.^0Next^7>^0medic^7."; exec medic.cfg ""
bind F5 "class e 1; vsay_team IamEngineer "^7.^0Next^7>^0engi^7."; exec guy.cfg"
bind F6 "class e 2; vsay_team IamEngineer "^7.^0Next^7>^0engi^7@^0Rifle^7."; exec guy.cfg"
bind F7 "class c 1; vsay_team IamCovertOps "^.^0Next^7>^0Cover^7@^0Sten^7."; exec guy.cfg"
Bind F8 "class c 3; vsay_team IamCovertOps "^7.^0Next^7>^0Cover^7@^0K43/Garand^7."; exec guy.cfg ""
//Scripts
//Changements Fov
Set fov108.5 "cg_fov 108.5; set cg_crosshairSize 48; set ui_sensitivity 1.07; set cg_crosshairY 1.625; set toggle_fov vstr fov90; echo ^v.^0Fov 108.5"
Set fov90 "cg_fov 90; set cg_crosshairSize 40; set ui_sensitivity 0.97; set cg_crosshairY 0; set toggle_fov vstr fov108.5; echo ^v.^0Fov 90"
Set toggle_fov "vstr fov90"
bind 3 "vstr toggle_fov"
//Config Normale/Sniping
Set Config_Normale "m_pitch 0.01501; set m_yaw 0.021; set ui_sensitivity 1.07; set Pitch vstr Config_Sniper; echo ^v.^0Pitch 0.015^v/^0Yaw 0.021^v/^0Sensi 1.07"
Set Config_Sniper "m_pitch 0.022; set m_yaw 0.018; set ui_sentivity 1.15; set Pitch vstr Config_Normale; echo ^v.^0Pitch 0.22^v/^0Yaw 0.018^v/^0Sensi 1.15"
Set Pitch "vstr Config_Sniper"
Bind uparrow "vstr Pitch"
//ETpro/Autres
//Bind CTRL
Set Etpro_1 "bind CTRL kill; set ControlCMD vstr Etpro_2; echo ^v.^0CTRL ^v-> ^0Kill"
Set Etpro_2 "bind CTRL weapalt; set ControlCMD vstr NoQ; echo ^v.^0CTRL ^v-> ^0Weapalt"
Set NoQ "Bind CTRL +attack2; set ControlCMD vstr Etpro_1; echo ^v.^0CTRL ^v-> ^0+Attack2"
Set ControlCMD "vstr Etpro_1"
Bind rightarrow "vstr ControlCMD"
//Pitch
Set Etpro_pitch "m_pitch 0.01501; set Pitchs vstr noQ_pitch; echo ^v.^0Pitch 0.015"
Set NoQ_pitch "m_pitch 0.010; set Pitchs vstr Etpro_pitch; echo ^v.^0Pitch 0.010"
Set Pitchs "vstr noQ_pitch"
Bind leftarrow "vstr Pitchs"
//Couteau
Set Couteau "weaponbank 1; wait 3; +attack"
set SMG "-attack; wait 5; weaponbank 2; weaponbank 3"
bind 1 "+vstr Couteau SMG"
//TJ
Set Pmove0 "pmove_fixed 0; set Tj vstr Pmove1; echo ^v.^0Pmove_fixed 0"
Set Pmove1 "pmove_fixed 1; set Tj vstr Pmove0; echo ^v.^0Pmove_fixed 1"
Set Tj "vstr Pmove1"
Bind p "vstr Tj"
//Vocaux
//:)
Set Sourire1 "say ^R:^0); set Smile vstr Sourire2"
Set Sourire2 "say ^v:^0); set Smile vstr Sourire3"
Set Sourire3 "say ^4:^0); set Smile vstr Sourire4"
Set Sourire4 "say ^1:^0); set Smile vstr Sourire1"
Set Smile "vstr Sourire1"
bind Kp_end "vstr Smile"
//:(
Set Triste1 "say ^R:^0(; set Smile2 vstr Triste2"
Set Triste2 "say ^v:^0(; set Smile2 vstr Triste3"
Set Triste3 "say ^4:^0(; set Smile2 vstr Triste4"
Set Triste4 "say ^1:^0(; set Smile2 vstr Triste1"
Set Smile2 "vstr Triste1"
bind Kp_INS "vstr Smile2"
//:D
Set Happy1 "say ^R:^0D; set Smile3 vstr Happy2"
Set Happy2 "say ^v:^0D; set Smile3 vstr Happy3"
Set Happy3 "say ^4:^0D; set Smile3 vstr Happy4"
Set Happy4 "say ^1:^0D; set Smile3 vstr Happy1"
Set Smile3 "vstr Happy1"
bind Kp_DEL "vstr Smile3"
//Noms
Set Nom1 "name ^0Dj^R'^0Guy^R@^0Mp3^0.^RMaGiK; Set ChangeName vstr Nom2"
Set Nom2 "name ^v.^0N^vO^0Pseud^vO; Set ChangeName vstr Nom3"
Set Nom3 "name ^4**C^wls^1v**^vS^0in^vS^0in; set ChangeName vstr Nom1"
Set ChangeName "vstr Nom2"
Bind Kp_PGDN "vstr ChangeName"
Dernière édition par Dj'guy le Mar 7 Avr - 0:03, édité 1 fois (Raison : [/code] manquant !)







